BEGIN:VCALENDAR VERSION:2.0 PRODID:-//jEvents 2.0 for Joomla//EN CALSCALE:GREGORIAN METHOD:PUBLISH BEGIN:VTIMEZONE TZID:Asia/Kuching BEGIN:STANDARD DTSTART:20160815T140000 RDATE:20380119T111407 TZOFFSETFROM:+0800 TZOFFSETTO:+0800 TZNAME:Asia/Kuching +08 END:STANDARD END:VTIMEZONE BEGIN:VEVENT UID:51fa7ddc7c1f3d471aa7ca2ae7e5e6f8 CATEGORIES:Event CREATED:20170811T081157 SUMMARY:Remixing Play Workshop DESCRIPTION:
REMIXING PLAY WORKSHOP span>
The workshop presents ideas about playful and gameful learning, to extend formal engagement methods in teaching. Gameful learning experien ce promotes lifelong learning, and reshapes thinking about learning for 21s t century knowledge economies and open societies. The workshop taps into pl ayful inspirations of existing traditional games played by various cultures in Sarawak and all around the globe. In the workshop, participants will de velop playful solutions to address serious challenges, themes and topics. p>
Date: 16 August 2017
Time: 2PM – 5
PM
Venue: UNIX Lab, Lower Ground Floor, Faculty of Co
mputer Science and Information Technology (FCSIT), Universiti Malaysia Sara
wak
Fee: Free-of- charge
Partic
ipants: Educators and trainers who are interested to use games for teaching
and training
At the workshop, participants will meet the Ga meChangers team (gamify.org.uk) from the U.K., who will share their experie nce in using game design in teaching and learning, followed by a hands-on g ameplay session.
Do visit CreativeCulture website http://www.mycapsul e.my/ to register for the workshop.
For any inquiries please contact
This email address is bein
g protected from spambots. You need JavaScript enabled to view it.
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Talk: Remixing Play for
a Gameful Learning Experience
This talk will t
ouch on the potential of playful and gameful approaches for extending engag
ement to formal methods as an important means for promoting anytime anywher
e and lifelong learning and, subsequently, for reshaping learning to better
match the needs of the 21st century knowledge economies and open societies
. To support this extension, it is important for educational institutions t
o evaluate and possibly re-design how formal spaces are being used in teach
ing and learning and how digital platforms can help facilitate delivery, ap
plication and assessment of learning in informal context. The talk will als
o describe existing initiatives, such as the GameChangers programme (http://gamify.org.uk) and the EU funded Beacon
ing project (http://beaconing.eu).
Hands-on workshop: Remi
xing Play into a Game-Plan
This 2-hour workshop
will explore how playful inspirations can be exploited for informing the d
evelopment of a game-plan. The approach can be adapted as a learning proce
ss and/or tool. Participants will develop playful solutions that will addre
ss serious challenges, themes and/or topics. This approach is based on a ho
listic model for developing solutions, where the process is driven by the n
eeds rather than technology.